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Welcome to the 1st Newsletter of CLIPE

Nov 13, 2021

The 1st newsletter of the CLIPE project has been released. CLIPE is a four year-long Marie Skłodowska - Curie Innovative Training Network in the framework of Horizon 2020. The primary objective of CLIPE is to train a generation of innovators and researchers in the field of virtual characters simulation and animation. Our first newsletter outlines among others the completed actions of the CLIPE project, including the recruitment of the 15 PhD researchers, the organization of the virtual 1st networking event and the 1st training workshop (summer school on virtual humans). Information about forthcoming workshops are provided.

Training Workshop 1: Summer School on Virtual Humans

Aug 8, 2021

CLIPE’s 1st training workshop - Summer School on Virtual Humans - is scheduled to take place in Cyprus from the 13th until the 17th of September 2021!

The workshop’s aim is to provide an overview of the latest developments in technology and applications in the field of virtual characters. The workshop will be held in Adams Beach Hotel in Ayia Napa but it will be a hybrid event, giving the opportunity to participants to join the workshop online.

Short-Paper publication by one of our ESRs

May 7, 2021

One of the researchers participating in CLIPE, Eduardo Alvarado Piñero – PhD student at École Polytechnique, published a short-paper at Eurographics 2021 along with Chloé Paliard, Damien Rohmer and Marie-Paule Cani!

Networking Event 1 - Development of Career Development Plan and research-related skills

Feb 10, 2021

The virtual 1st Networking Event of CLIPE took place from Tuesday the 2nd to Friday the 5th of February 2021. A great opportunity for the recruited researchers (PhD students) to introduce themselves to the rest of the CLIPE team and work with their advisors and industrial partners on developing their research and training plan.

Announcement of 15 PhD research positions

Mar 3, 2020

We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN CLIPE (Creating Lively Interactive Populated Environments).

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