Project Partners - Beneficiaries

University of Cyprus (CY)

The University has a student population of 7000 (2000 graduate) and it is considered to be the leading university and the most active research institution in Cyprus. UCY ranks relatively high internationally (for example, placed in the 351-400 group for 2018-2019 in the Times Higher Education World University Rankings). UCY currently delivers up to 350 externally funded research projects, including several FP7 and H2020 projects, and 10 ERC Grants, as well as national and regional research programmes. The Department of Computer Science has 21 faculty members, and 100 postdoctoral researchers and PhD students, publishing more than 100 journal papers per year and attracted a total funding of more than 30M Euro since 2004.

Contact person:  Yiorgos Chrysanthou 

Email: yiorgos@cs.ucy.ac.cy

Web: http://www.cs.ucy.ac.cy/~yiorgos/

Universitat Politecnica de Catalunya (ES)

UPC is a public institution dedicated to higher education and research, specialized in the fields of engineering, architecture and science. UPC offers 48 doctoral programs, 74 master’s degree, 71 undergrad degrees and has enrolled over 30,000 students. The Research Centre for Visualization, Virtual Reality and Graphics Interaction (ViRVIG) performs research, education and training activities in visualization, computational geometry, animation, simulation, rendering, virtual reality and advanced interaction. ViRVIG has participated in many Spanish Funded Projects receiving over 1M in the last decade, and European Projects such as PRESENCIA.

Contact person: Nuria Pelechano

Email: npelechano@cs.upc.edu

Web: https://www.cs.upc.edu/~npelechano/

INRIA (FR)

Inria is the only French public research body fully dedicated to computational sciences. It is a national operator in research in digital sciences and is a primary contact point for the French Government on digital matters. Inria's missions are to produce outstanding research in the computing and mathematical fields of digital sciences and to ensure the impact of this research on the economy and society in particular. Inria covers the entire spectrum of research at the heart of these activity fields and works on digitally-related issues raised by other sciences and by actors in the economy and society at large. Beyond its structures, Inria's identity and strength are forged by its ability to develop a culture of scientific innovation, to stimulate creativity in digital research.

Contact person: Julien Pettré

Email: julien.pettre@inria.fr

Web: http://people.rennes.inria.fr/Julien.Pettre/

University College London (UK)

UCL is one of the UK’s major research universities. It is often ranked in the top twenty world universities on a variety of metrics; UCL ranked seventh in the world in the QS World University Rankings (2016/2017). UCL’s Department of Computer Science (UCL CS) is one of the UK’s largest computer science departments. In the 2014 Research Excellence Framework, UCL CS was ranked as the UK’s best performing CS research department.

The UCL CS Virtual Environments and Computer Graphics (VECG) group is a worldleading group in interactive computer graphics systems. The group has particular strengths in real-time computer graphics systems, geometric processing, material capture and processing, mixed-reality systems and novel interface devices including haptics. The group has a very strong presence at leading conferences in the field, including ACM SIGGRAPH, ACM CHI, IEEE VR and ACM/IEEE ISMAR.

Contact person: Anthony Steed 

Email: a.steed@ucl.ac.uk

Web: https://wp.cs.ucl.ac.uk/anthonysteed/

Trinity College Dublin (IE)

Trinity College Dublin is recognised internationally as Ireland's leading university and as one of the top universities in the world. The Graphics, Vision and Visualisation group (GV2) in the School of Computer Science and Statistics at Trinity College Dublin (TCD) is an internationally active research group dedicated to carrying out innovative research in computer graphics, computer vision and all aspects of visual computing. TCD will lead the work on evaluation of the appearance, motion and behaviours of virtual characters. TCD will also work on developing new tools for creating realistic motions and variety for individuals, groups and crowds of virtual characters.

 

Contact person: Carol O'Sullivan 

Email: carol.osullivan@scss.tcd.ie

Web: http://isg.cs.tcd.ie/cosulliv/

Max Planck Institute for Intelligent Systems (DE)

The MPG for Intelligent Systems hosts nearly 450 international scientists. The Perceiving Systems department has 35 members and is a leading expert in computer vision as well as in computer graphics research, in particular when it comes to tracking and animating human bodies. Their main research focus is on uncovering the mathematical and computational principles underlying vision. This means understanding the statistics of the world (its shape, motion, material properties, etc.), modeling the imaging process (including optical blur, motion blur, noise, discretization), and devising algorithms to convert light measurements into information about the 3D structure and motion of the world. The MPG for Intelligent Systems Perceiving Systems department has a very strong presence at leading conferences in the field, including ACM SIGGRAPH, ACM SAP, ECCV, ICCV, and CVPR.

Contact person: Michael Black 

Email: black@tuebingen.mpg.de

Web: https://ps.is.mpg.de/~black

KTH Royal Institute of Technology, Stockholm (SE)

KTH is responsible for one third of Sweden’s capacity for technical research and is the country’s largest organizer of technical/engineering education at university level. KTH is organized into ten Schools, each covering a major field of engineering science. KTH education and research cover a broad spectrum – from natural sciences to all branches of engineering plus architecture, industrial economics, urban planning, work science and environmental technology. In addition to the research carried out by KTH’s Schools, a large number of national Competence Centers are located at KTH. Various research foundations also finance a number of research programmes.

Contact person: Christopher Peters  

Email: chpeters@kth.se

Web: https://www.kth.se/profile/chpeters

Ecole Polytechnique (FR)

École Polytechnique is a leading French institute which combines top-level research, academics, and innovation at the cutting-edge of science and technology. This Grande École attracts the most talented students not only from France, which are selected in number of about 3000 in total. Among its alumni there are three Nobel prize winners, one Fields Medalist, three Presidents of France and many CEOs of French and international companies. Polytechnique occupies top positions in world ranking for universities, as QS World University 2017 where is 59th overall, 22nd in Maths, and 6th for Employability. Among small universities, it has been classified 4th in Times Higher Education worldwide Ranking 2017.

The Faculty is composed by 1100 teacher and professors, while Research Staff comprises 1600 persons, including 500 PhD students. Every year about 1350 papers are published, the 60% in collaboration with international laboratories. The research strategy is implemented with 22 laboratories, 21 of which are joint research units with the CNRS, such as the host laboratory LIX – Laboratoire d’Informatique. Ecole Polytechnique has also a strong record in receiving and managing EU projects.

Contact person: Marie-Paule Cani 

Email: marie-paule.cani@polytechnique.edu

Web: https://www.lix.polytechnique.fr/geovic/members/marie-paule_cani/index.html

Silversky3d (CY)

Silversky is a Cyprus-based SME established in 2004 as a spin-out company from the University of Cyprus following successful funding from the European Research Council (ERC). The company develops innovative applications in VR based on research from Cognitive/Clinical Psychology and Neuroscience, e.g., tools for the training of cognitive processes, for improving social skills etc. In addition, it offers services to professionals and scientists who can benefit from advanced visualization and interaction with virtual environments.

 

Contact person: Marios Avraamides

Email: marios@silversky3d.com

Web: https://silversky3d.com/

 
 
 
 
 
 
 
 
 

Industrial Partners

Treedy’s SPRL (BE)

Treedy's unique scanners and algorithms provide brands and their customers with the right size first time round, thereby growing brand loyalty and future purchase intent - moving from ‘fit anxiety’ to ‘fit certainty’. It also enables brands to engage deeper with their customers and to bridge the gap between the online and the in-store fashion experience. Today, Treedy’s technology - recognized for its reliability, affordability and overall excellence - is already in use with household global brands such as Amazon, Zalando and Nike. Treedy’s revolutionary 3D scanning technology seeks to create a virtuous circle between customers and clothing brands thanks to rapidly deployable and scalable solutions that are genuinely ‘sized’ for the circular economy.


Amazon Development Center Germany GmbH (DE)

Amazon.com, a Fortune 500 company, seeks to be Earth's most customer-centric company, where customers can find and discover anything they might want to buy online, and endeavours to offer its customers the lowest possible prices. Amazon has several research and development sites across the world. The newly established amazon research site in Tübingen offers both an active internship program for international PhD students and offers an academic postdoctoral program in cooperation with different universities. Most researchers are PhD level and have experience with supervision of students from different backgrounds.

British Broadcasting Corporation (UK)

BBC will be involved in the project in the field of Broadcast and media R&D, including new forms of media such as VR and AR. Prof. Graham Thomas has been with BBC R&D since 1983 and is now Head of Immersive & Interactive Content Section. His work in virtual studios, broadcast graphics and VR included leading the FP7 RE@CT project (image-based motion capture for interactive content), and Innovate UK projects REFRAME (Location Performance Capture for Real-Time Enriched Media) and EIST (Enabling Interactive Storytelling). His work has led to several commercial products including the Queen’s Award-winning Piero sports graphics system. He is a Visiting Professor at the University of Surrey, and holds over 20 patents.

Uber France Software and Development (FR)

Uber is a ride-hailing service (transportation network company) headquartered in San Francisco, California. The company has operations in 785 metropolitan areas worldwide and has established Uber's Advanced Technologies Center investing many funds and manpower on how to develop self-driving cars. In May 2018, Uber announced its first research and development facility outside of North America. ATCP research lab in Paris, is focusing on AI and simulation for future transport in urban environments

 
 
 
 
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© 2020 CLIPE Project

This project has received funding from the European Union’s Horizon 2020 research and innovation programme under the Marie Skłodowska-Curie grant agreement No 860768