Announcements

We are pleased to announce 15 PhD research positions within the MSCA-ITN-ETN CLIPE (Creating Lively Interactive Populated Environments)

CLIPE (http://clipe-itn.eu/) is a Marie Sklodowska-Curie Innovative Training Network in the framework of Horizon 2020, starting on March 1st, 2020 with a four-year duration.  The network consists of 9 universities/research centers and 5 industrial partners.
 
CLIPE OBJECTIVE
The primary objective of CLIPE is to train a generation of innovators and researchers in the field of virtual characters simulation and animation. Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on countless coders and designers to develop video-games is a typical example. The research objective of CLIPE is to design the next-generation of VR-ready characters. CLIPE is addressing the most important current aspects of the problem, making the characters capable of:

  • behaving more naturally;

  • interacting with real users sharing a virtual experience with them;

  • being more intuitively and extensively controllable for virtual worlds designers.

To meet our objectives, the CLIPE consortium gathers some of the main European actors in the field of VR/AR, computer graphics, computer animation, psychology and perception. CLIPE also extends its partnership to key industrial actors of populated virtual worlds, giving students the ability to explore new application fields and start collaborations beyond academia.

BENEFITS

  • A multidisciplinary research network with the possibility to work in different research centres and top industrial partners across Europe.

  • Full time PhD scholarships for 3 years with a very competitive (gross) salary comprising of: mobility allowance of 600 EUR/month, family allowance of 500 EUR/month (depending on family status) in addition to living allowance of 3,270 EUR/month.

Please note that the total gross salary amount will be in line with EU requirements, which may vary between countries. For more information, please contact the relevant contact person for each position, as indicated in the table below.

ELIGIBILITY REQUIREMENTS

  • not to have resided or carried out their main activity (work, studies, etc.) in the country where the PhD takes place, for more than 12 months in the 3 years immediately prior to the recruitment date;

  • be in the first 4 years of their research career and not have a doctoral degree (The 4 years are measured from the date when the applicant obtained the degree which would formally entitle him/her to embark on a PhD);

  • have a Master's degree in Computer Science, Mathematics or Engineering (or an equivalent diploma allowing them to pursue a PhD);

  • excellent/ good oral and written English language skills (if English is not his/her first language);

  • good skills in scientific writing and results presentation.

 
If you fulfil the eligibility requirements, please contact us via email as soon as possible (contact details per institution are shown below). Please, also attach a detailed Curriculum Vitae including undergraduate/ postgraduate degree results and a list of publications (if any).
 
Starting date is by September 2020.
 
LIST OF POSITIONS AND CONTACT PERSON

Fellow
Host institution (Country)
Contact Person (Email)
Supervisor
Title
Announcements per Institution
ESR1
University of Cyprus (Cyprus)

Yiorgos Chrysanthou

yiorgos@cs.ucy.ac.cy

Yiorgos Chrysanthou
Motion retargeting with stylistic control

Position filled

ESR2
University of Cyprus (Cyprus)

Yiorgos Chrysanthou 

yiorgos@cs.ucy.ac.cy

& Marios Avraamides 

marios@silversky3d.com

Y. Chrysanthou & M. Avraamides
Text based control for characters and small groups

Position filled


ESR3
Universitat Politècnica de Catalunya (Spain)

Nuria Pelechano 

npelechano@cs.upc.edu

N. Pelechano & G.Patow
Procedural modelling of Crowd Simulation

Position filled

ESR4
Universitat Politècnica de Catalunya (Spain)

Nuria Pelechano

npelechano@cs.upc.edu

N. Pelechano & C. Andúja
Real Time animation synthesis

Position filled

ESR5
Inria (France)

Julien Pettré

julien.pettre@inria.fr

J. Pettré & L. Hoyet
Attention-driven characters for populating immersive environments

Position filled

ESR6
Inria (France)

Julien Pettré

julien.pettre@inria.fr

L. Hoyet & J. Pettré
Perceptually-driven simulation & animation for expressive crowds

Position filled

ESR7
University College London (United Kingdom)

Anthony Steed

a.steed@ucl.ac.uk

A. Steed
Interaction by demonstration

Position filled

ESR8
University College London (United Kingdom)

Anthony Steed

a.steed@ucl.ac.uk

A. Steed
Social Evaluation

Position filled

ESR9
Trinity College Dublin (Ireland)
Carol O'Sullivan
Physiology driven variation of human animation based on body type, age & ability

Position filled

ESR10
Trinity College Dublin (Ireland)
Carol O'Sullivan
Immersive characters for Mixed Reality Scenes

Position fiiled

ESR11
Max Planck Institute for Intelligent Systems (Germany)
M. Black
Image/video-based holistic modeling for animation of body, face, hands, feet, clothing and interaction

Position filled

ESR12
Max Planck Institute for Intelligent Systems (Germany)
M. Black
Integrated statistical models for animation of face, hands and body

Position filled

ESR13
KTH Royal Institute of Technology, Stockholm (Sweden)

Christopher Peters 

chpeters@kth.se

C. Peters & J. Beskow
Adaptive communicative social behaviours for virtual characters in small conversational groups

Position filled

ESR14
Ecole Polytechnique (France)
MP. Cani & J. Pettré
Scenario and interaction-ready agents

Position filled

ESR15
Ecole Polytechnique (France)
MP. Cani & D. Rohmer
Groups of humans in natural environments: a multi-scale approach

Position filled

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