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CLIPE workshop

CREATING LIVELY INTERACTIVE POPULATED ENVIRONMENTS 

23 April 2024. Limassol (Cyprus) co-located with Eurographics 2024

INTRODUCTION  

Advances in technology are pushing towards making VR/AR worlds a daily experience. Whilst virtual characters are an important component of these worlds, bringing them to life and giving them interaction and communication abilities requires highly specialized programming combined with artistic skills, and considerable investments: millions spent on countless coders and designers to develop video-games is a typical example. The objective of CLIPE is to design the next-generation of VR-ready characters. This workshop is part of an MSCA-ITN project also called CLIPE (https://www.clipe-itn.eu) that started in 2020 and has been addressing the most important current aspects of the problem, making the characters capable of:​

  • Behaving more naturally;

  • Interacting with real users sharing a virtual experience with them;

  • Being more intuitively and extensively controllable for virtual worlds designers.
     

To meet the goals, there is a need for multidisciplinary research on VR/AR, computer graphics, computer animation, psychology and perception. This workshop will present the results of the CLIPE project, but is also opened to publications from other researchers.

CALL FOR PAPERS

This workshop will be co-Located with Eurographics 2024 and invites researchers to submit original research papers related to modeling and animation of humans and/or crowds. The workshop welcomes both technical papers and position papers, and authors may also submit work in progress. Relevant topics include, but are not limited to:

  • Modeling and animation of humanoid characters

  • authoring virtual human behavior

  • Expressive character animation (e.g. face, gaze, gestures, ...)

  • Capture of human appearance and movement.

  • Perceptual studies to evaluate character simulation quality and communication abilities.

  • ML and deep-learning algorithms for character animation

  • Avatars in VR/AR and embodiment

  • Social interaction and groups of virtual humans

  • Navigation for autonomous characters

  • Crowd simulation

  • Motion Capture to facilitate character animation 

  • Computer vision method for the reconstruction of shape, geometry or animation of humans

  • Authoring virtual humans' behavior or animations

 

IMPORTANT DATES:

  • Submission deadline: 2 February 2024 (Anywhere on Earth)

  • Notification of acceptance: 8 March 2024

  • Camera-ready deadline: 29 March 2024

  • Workshop date: 23 April 2024

WORKSHOP CHAIR

Yiorgos Chrysanthou
Research Director of the CYENS Centre of Excellence
Professor at the University of Cyprus

PROGRAM CHAIRS

Nuria Pelechano
Associate Professor
Universitat Politècnica de Catalunya

Julien Pettré
Inria Research Scientist
Inria-Rennes

PROGRAM COMMITTEE

Eduardo Alvarado, Ecole Polytechnique   

Nefeli Andreou, University of Cyprus

Klara Brandstaetter, University College London

Kiran Chhatre, KTH Royal Institute of Technology

Radek Daněček, Max Planck Institute for Intelligent Systems

Lisa Izzouzi, University College London

Ariel Kwiatkowski, Ecole Polytechnique

Marilena Lemonari, University of Cyprus

Mirela Ostrek, Max Planck Institute for Intelligent Systems

Bharat Vyas, Trinity College Dublin

Yuliang Xiu, Max Planck Institute for Intelligent Systems

Tairan Yin, Inria

Haoran Yun, Universitat Politecnica de Catalunya ​

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