CLIPE - Deliverable 4.2 Initial Report on Creating Procedural Cities with Semantics
Authoring Ambient Life in Immersive Environments
Rafael Blanco, Nuria Pelechano
This report aims to summarize the most recent literature on the first component which is the creation of virtual cities. First, the generation of geometry for cities using procedural techniques and services for video game engines will be studied. And second, methods will be provided to obtain semantic information about the buildings and points of interest of real cities, which can then be processed and added to the virtual city to represent cities that resemble real cities.