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Chloé Paliard, Eduardo Alvarado, Damien Rohmer, Marie-Paule Cani

Soft Walks: Real-Time, Two-Ways Interaction between a Character and Loose Grounds

When walking on loose terrains, possibly covered with vegetation, the ground and grass should deform, but the character’s gait should also change accordingly. We propose a method for modeling such two-ways interactions in real-time.

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